Program overview
The Techniques de l'informatique (Programmation en jeux vidéo) program is designed to equip students with the essential skills and knowledge required for a successful career in video game programming. This advanced diploma program focuses on the development of video games, providing a comprehensive understanding of programming languages, game design principles, and software development processes. Students will engage in hands-on projects that simulate real-world scenarios, preparing them for the dynamic and evolving field of video game development.
Program structure
The Techniques de l'informatique (Programmation en jeux vidéo) program is structured to provide a robust educational experience over a three-year period. This program includes various options to enhance learning and practical experience:
- Program Length: 3 years
- Co-op opportunities to gain real-world experience
- Internship options to apply skills in professional settings
- Hands-on projects that simulate industry practices
Students will benefit from a curriculum that adapts to the latest trends in technology and game development, ensuring they are well-prepared for the job market upon graduation.
Featured Experiences
- Co-op placements that allow students to work in the industry while studying
- Field experiences that provide practical application of learned skills
- Access to state-of-the-art labs for hands-on learning
- Collaboration with industry partners for joint projects
- Opportunities to participate in game development competitions
Career Options
- Game Programmer: Develops the code that makes video games function, focusing on gameplay mechanics and user experience.
- Software Developer: Creates software applications, including games, using various programming languages and tools.
- Game Designer: Responsible for the overall vision of the game, including gameplay, story, and character development.
- Quality Assurance Tester: Tests video games for bugs and issues, ensuring a smooth user experience before release.
- Technical Artist: Bridges the gap between art and programming, ensuring that visual elements are effectively integrated into the game.
DISCLAIMER: The information above is subject to change. For the latest updates, please contact LOA Portal's advisors.
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