Last updated on 2025-07-09
Program overview
The Game Art & Animation (GAA) program at Seneca is an eight-month graduate certificate designed to transform talented artists into skilled AAA game asset modellers. This program focuses on creating and animating environments, characters, and other assets within a 3D space. Students will gain hands-on experience with industry-relevant techniques taught by experienced professors, utilizing high-end computer hardware and software to develop game art and integrate it into real-time environments.
Program structure
The Game Art & Animation program is structured to provide a comprehensive learning experience over a duration of 2 semesters (8 months). The program is delivered in a hybrid format, combining both online and in-person coursework. Students will be required to attend campus for certain in-person learning requirements. Key features of the program structure include:
- Program Length: 2 semesters (8 months)
- Delivery Format: Hybrid (online and in-person)
- Start Dates: Available in January and September
- PGWP Eligibility: Meets Post-Graduation Work Permit requirements
This structure ensures that students receive a balanced education that prepares them for the demands of the gaming industry.
Featured Experiences
The Game Art & Animation program offers several unique experiences that enhance the learning journey:
- Hands-on training with industry-standard software and tools
- Access to high-end computer hardware for practical learning
- Collaboration with experienced professors who have extensive industry backgrounds
- Opportunities to create a professional demo reel showcasing student work
- Involvement in real-time environment development projects
These experiences are designed to equip students with the skills and knowledge necessary to excel in the competitive field of game art and animation.
Career Options
Graduates of the Game Art & Animation program can pursue a variety of exciting career opportunities in Canada, including:
- Modeller: Create 3D models of characters, environments, and assets for video games.
- Texture Artist: Develop textures and materials that enhance the visual quality of game assets.
- Prop Artist: Design and create props that populate game environments, adding realism and detail.
- Lighting Artist: Manage lighting setups to create mood and atmosphere in game scenes.
- Animator: Bring characters and objects to life through movement and animation techniques.
- Level Builder: Design and construct game levels, ensuring engaging gameplay experiences.
- Level Designer: Focus on the layout and flow of game levels, balancing challenge and enjoyment.
Additionally, graduates may choose to explore roles in production management, gaining insights into the production pipeline within AAA game studios.
DISCLAIMER: The information above is subject to change. For the latest updates, please contact LOA Portal's advisors.
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