Program overview
Admission Requirements
Intakes

Last updated on 2025-11-26

Program overview

Program Overview

Mohawk's new Game - Design Advanced Diploma program is designed to equip students with the essential skills required for a successful career in the gaming industry. This program focuses on developing a diverse skill set that includes creating and iterating unique gaming environments, levels, characters, assets, props, and systems. By combining design, technical, and artistic skills, students will gain a comprehensive understanding of game production, preparing them for various roles within this rapidly evolving field.

Program Structure

The Game - Design Advanced Diploma program spans three academic years, consisting of six semesters. Students have the option to enroll in a Fast Track program, allowing them to complete the diploma in just 28 months. This accelerated path includes four continuous semesters of study, starting in January, followed by a break during the summer before returning for the final two semesters.

Key features of the program structure include:

  • Experiential learning through real-world projects with industry partners.
  • Smaller class sizes for more personalized attention from faculty.
  • Networking opportunities with Hamilton's growing game industry.
  • Focus on equity, diversity, and inclusion (EDI) in content creation and workplace interactions.

Featured Experiences

The Game - Design program offers a variety of unique experiences that enhance learning and professional development:

  • Hands-on lab experience using state-of-the-art software.
  • Interactive simulations to apply cumulative program knowledge.
  • Capstone project to showcase skills and knowledge acquired throughout the program.
  • Networking opportunities with studio representatives to build a professional portfolio.
  • Engagement in real-world projects that provide practical experience in the gaming industry.

Career Options

Graduates of the Game - Design Advanced Diploma program can pursue a variety of career paths in Canada, including:

  • Game Designer: Responsible for creating the overall vision and gameplay mechanics of a game.
  • Level Designer: Focuses on designing and building levels, ensuring they are engaging and challenging for players.
  • Technical Artist: Acts as a bridge between artists and programmers, ensuring that art assets are optimized for game performance.
  • Quality Assurance Tester: Tests games for bugs and ensures they meet quality standards before release.
  • User Experience Designer: Works on improving the overall experience of players by designing intuitive interfaces and interactions.

 

DISCLAIMER: The information above is subject to change. For the latest updates, please contact LOA Portal's advisors.

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