Program overview
Admission Requirements
Intakes

Last updated on 2025-07-09

Program overview

Program Overview

The Advanced Game Development program is a full-time, two-year course designed to equip students with the essential skills needed in the game development industry. This program covers the core disciplines of game development, including art, design, programming, and production. Students will engage in various assignments and projects, culminating in a professional portfolio that showcases their capabilities and creativity, making them ready for a career in the gaming sector.

Program Structure

The Advanced Game Development program is structured over a period of 6 terms, providing a comprehensive learning experience. Here are some key details:

  • Program Length: 6 Terms
  • Credential: Diploma
  • Area: Entertainment Arts
  • School: Centre for Entertainment Arts

Throughout the program, students will have the opportunity to work with industry-standard software and hardware, including:

  • Unity Engine
  • Unreal Engine
  • Visual Studio
  • C#
  • Maya
  • Adobe Creative Cloud
  • And many more tools essential for game development.

Featured Experiences

The Advanced Game Development program offers a variety of unique experiences that enhance learning and practical application:

  • Hands-on projects that allow students to create live-action and full CG shots.
  • Integration of student-crafted CG assets into live-action plates and games.
  • Opportunities to work under tight creative and time constraints, simulating real industry conditions.
  • Collaboration on projects that require both artistic and technical skills.
  • Portfolio development through various assignments and projects.

Career Options

Graduates of the Advanced Game Development program can pursue a variety of exciting career paths in Canada, including:

  • Game Designer: Responsible for creating the concepts and mechanics of games, ensuring they are engaging and fun.
  • Game Programmer: Focuses on writing the code that makes games function, implementing gameplay features and fixing bugs.
  • 3D Artist: Creates three-dimensional models and animations for characters, environments, and objects within games.
  • Level Designer: Designs the various levels and environments in which players interact, ensuring a balanced and enjoyable experience.
  • Technical Artist: Acts as a bridge between artists and programmers, ensuring that art assets are optimized for performance in games.

 

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