Program overview
Admission Requirements
Intakes

Last updated on 2025-07-15

Program overview

Program Overview

The Advanced Diploma in Technical Arts is a full-time program designed to equip students with industry-relevant skills in visual effects, 3D modeling, interactive graphics, and animation. Over the course of 12 months, students will engage in hands-on training led by experienced industry professionals. This program emphasizes the integration of artistic vision with technical expertise, preparing graduates for a successful career as technical artists in the digital entertainment and interactive media sectors. The program is delivered in a blended format, combining on-campus and online learning, allowing students to balance their studies with other commitments.

 

Program Structure

The Advanced Diploma in Technical Arts is structured to provide a comprehensive education over a 12-month period, consisting of 15 courses totaling 45 credits. The program is delivered in a cohort model, ensuring that students progress through the curriculum together, fostering collaboration and networking opportunities. Key features of the program structure include:

  • Program Length: 12 months
  • Credits: 45 credits
  • Delivery Format: Blended (partly on-campus and partly online)
  • Course Schedule: Weekend classes (Saturdays and Sundays) with some blended delivery
  • Project Sequence: Students will complete a series of team projects that simulate real-world technical art environments
  • Industry Instructors: Learn from professionals with extensive experience in the field

This program is designed to be completed within three years, ensuring that all students can meet their educational goals while accommodating various personal and professional commitments.

 

Featured Experiences

  • Hands-on Learning: Students engage in applied courses that develop technical art and scripting skills.
  • Cohort Delivery: Build a professional network that lasts beyond graduation.
  • Industry Collaboration: The program was developed with input from leading companies such as Electronic Arts and Sony Pictures Imageworks.
  • Capstone Project: Students will work on a final project that reflects the day-to-day work of a technical artist, allowing them to showcase their skills to industry professionals.
  • Weekend Classes: Flexible scheduling allows students to continue working while pursuing their education.

 

Career Options

Graduates of the Advanced Diploma in Technical Arts can pursue a variety of exciting career paths in the digital arts sector. Potential job titles include:

  • Technical Artist: Responsible for bridging the gap between art and programming, ensuring that visual elements are effectively integrated into projects.
  • Technical Animator: Focuses on creating animations and rigging characters for games and films, ensuring smooth and realistic movements.
  • Computer Graphics Supervisor: Oversees the visual effects team, ensuring that all graphics meet industry standards and project requirements.
  • Shader Artist: Specializes in creating shaders that define the surface properties of 3D models, enhancing their visual appeal.
  • Tools Developer: Designs and develops software tools that streamline the production process for artists and animators.
  • Dynamics and Effects Artist: Creates realistic simulations of physical phenomena, such as explosions, water, and other dynamic elements in visual media.

 

DISCLAIMER: The information above is subject to change. For the latest updates, please contact LOA Portal's advisors.

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