Last updated on 2026-10-01
Program overview
Explore the cultural impact and creative potential of video games with the Video Games, Creative Industries and Society (Bachelor of Arts) program. This program focuses on developing skills in digital storytelling, media analysis, and interactive experiences. Students will examine how video games influence communication, communities, and society, while gaining insights into the role of games as a powerful form of communication and cultural expression. Through hands-on projects and interdisciplinary learning, participants will acquire the knowledge and creative skills necessary to understand and shape the future of interactive media.
Program structure
The Video Games, Creative Industries and Society program is designed to be completed in four or five years, depending on the chosen path. The program is offered on a full-time basis and includes various experiential learning opportunities. Key features of the program structure include:
- Delivery Method: In-class learning at Ontario Tech University, Downtown Oshawa.
- Start Dates: Available in September and January.
- Experiential Learning: Options include co-op, internships, practicums, research studies, and an undergraduate thesis.
- Co-op Program: A direct-entry co-op option is available, allowing students to apply for paid positions that provide valuable work experience.
Students will engage in a variety of projects that enhance their understanding of the digital media landscape and prepare them for future careers in the industry.
Featured Experiences
The Video Games, Creative Industries and Society program offers a range of unique experiences that enhance learning and professional development:
- Co-op Opportunities: Full-time, paid positions that allow students to gain practical experience while earning an income.
- Experiential Work Terms: Students can participate in internships and practicums that provide real-world experience in community organizations.
- Research Studies: Opportunities to engage in academic research related to video games and their societal impact.
- Undergraduate Thesis: A chance to conduct in-depth research on a topic of interest within the field.
- Hands-on Projects: Students will work on various projects that foster creativity and critical thinking in digital media.
Career Options
Graduates of the Video Games, Creative Industries and Society program can pursue a variety of career paths in Canada, including:
- Advertising Expert: Develop and implement advertising strategies for video games and related products.
- Communications Officer: Manage communication strategies and public relations for gaming companies.
- Content Creator: Produce engaging content for various digital platforms, including social media and websites.
- Creative Director: Oversee the creative process in game development, ensuring the vision aligns with the project goals.
- Digital Media Strategist: Analyze and develop strategies for effective digital media campaigns in the gaming industry.
- Freelance Content Creator: Work independently to create content for various clients in the gaming and entertainment sectors.
- Journalist: Write articles and reviews about video games, trends, and industry news.
- Professional Editor: Edit and refine content for publications, websites, and marketing materials related to gaming.
- Public Relations Official: Manage the public image and media relations for gaming companies.
- Social Media Coordinator: Develop and manage social media strategies to engage audiences and promote games.
DISCLAIMER: The information above is subject to change. For the latest updates, please contact LOA Portal's advisors.
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