Program overview
Admission Requirements
Intakes

Last updated on 2026-04-24

Program overview

Program overview

The Attestation Of College Studies (AEC) in Game And Level Design is a specialized program designed for students who are passionate about creating engaging video games and immersive levels. This program equips students with the essential skills and knowledge needed to thrive in the competitive gaming industry. With a focus on both the artistic and technical aspects of game design, students will learn to develop innovative game concepts and bring them to life through various design tools and techniques.

Program structure

The Game And Level Design program is structured to provide a comprehensive education in game development. The program length is two years, allowing students ample time to master the necessary skills and techniques. Key features of the program structure include:

  • Hands-on learning experiences through practical projects.
  • Opportunities for collaboration with peers on game design projects.
  • Access to state-of-the-art technology and software used in the industry.
  • Options for co-op placements or internships to gain real-world experience.

This structure ensures that students are well-prepared for the demands of the gaming industry upon graduation.

Featured Experiences

  • Co-op opportunities that allow students to work in the industry while studying.
  • Access to labs equipped with the latest game design software and hardware.
  • Field experiences that provide insights into the gaming industry.
  • Joint partner programs with gaming companies for real-world project experience.
  • Workshops and guest lectures from industry professionals to enhance learning.

Career Options

  • Game Designer: Responsible for creating the concepts and mechanics of a game, ensuring an engaging player experience.
  • Level Designer: Focuses on designing and building levels within a game, including layout, challenges, and aesthetics.
  • 3D Modeler: Creates three-dimensional models for characters, environments, and objects used in games.
  • Game Tester: Plays games to identify bugs and provide feedback on gameplay, ensuring quality before release.
  • Technical Artist: Bridges the gap between artists and programmers, ensuring that art assets are optimized for game performance.

 

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